Hero Classes
Death Knight
Classes
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Professions
Find a Trainer
Tables
Classes/Races
Weapons & Armour

Mage


The mage is a powerful caster class that can hit very fast and hard, have awesome crowd control abilities, and can conjur food and water to supply himself and all party members. They also hold the power of teleportation, meaning they can teleport themselves and others to distant cities, and with the Blink spell they can move great distances instantly.

Though damage is what a mage does best, their downfall is their cloth armour, which makes survivability against multiple mobs very low. Thus to play a mage, you must be good at constantly switching between damage and crowd control as needed. Mage is probably the worst soloing class as they don't posess any healing abilities, and their high damage output causes a lot of threat, but in groups they can be invaluable. Especially when doing dungeons, having a mage in the party can be almost as critical as having a healer or a tank.


Available races:
Human, Gnome, Undead, Troll, Blood Elf, Draenei

Armour: Cloth
Weaponry: Staves, Wands, Daggers, One-handed Swords
Magic types: Fire, Frost, Arcane

Main strengths:
  • Can hit multiple enemies very hard.
  • Good long range damage ability.
  • Can teleport self and others to major cities.
  • Great crowd control abilities.
  • Can conjur all the food and water the mage and party members need.
Main weaknesses:
  • Restricted to cloth armour = very low armour class.
  • Poor melee abilities and very low HP.
  • No healing ability.
  • Hard to keep alive at lower levels.
Typical role: Caster (dps)

Starting stats (level 1):
Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Human 20 20 20 23 23 45 52 165
Gnome 15 23 19 27 22 51 51 225
Troll 21 22 21 19 23 49 62 119
Undead 19 18 21 21 27 41 62 135
Blood Elf 17 22 18 27 21 49 50 225
Draenei 21 17 19 24 24 39 51 180