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Priest


Priests are powerful allies that are always a welcome addition to most groups. Although they are generally expected to act as healers when in a group, shadow-spec priests can cause quite a bit of damage as well, and can thus act as caster too. Priests are the only healer class with the ability to heal entire groups of players at once, and carry powerful buffs that are helpful to most other classes.

At the higher levels, priests gain abilities such as walking on water, mind controlling enemies, and others, which makes a high-level priest a lot of fun to play. But at the lower levels, the cloth wearing priest with a limited choice of damaging spells can be very hard to play solo, and will often have to team up with other players to be able to survive many of the more challenging quests that come along in the game. On the other hand, most will love to have a healer along, and thus it's usually not that difficult for a priest to find someone to help.

The priest class is however designed to keep the classes with over 10,000 HP alive in the midst of battle, and as such the healing spells far outway the amount of damage a priest can do. Though a priest can still hurt you, they're more efficient at healing than killing. If you're more into doing tons of damage, and not so much standing back and healing everyone, then the mage class is probably better suited for you.


Available races:
Human, Dwarf, Night Elf, Troll, Undead, Blood Elf, Draenei

Armour: Cloth
Weaponry: One-handed Maces, Daggers, Staves, Wands
Magic types: Shadow, Holy Light

Main strengths:
  • Large selection of healing spells.
  • Ability to resurrect fallen players.
  • Ability to force enemies to fight for the player.
  • Can use shadow magic to cause large amounts of damage.
Main weaknesses:
  • Restricted to cloth armour = very low armour class.
  • Poor melee abilities and very low HP.
  • Always expected to act as healer, even when not holy spec.
Typical role: Caster, Healer

Starting stats (level 1):
Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Human 20 20 20 22 24 45 52 160
Dwarf 22 16 23 21 22 37 82 145
Night Elf 17 25 19 22 23 55 51 160
Draenei 21 17 19 23 25 39 51 175
Troll 21 22 21 18 24 49 62 128
Undead 19 18 21 20 28 41 62 130
Blood Elf 17 22 18 26 22 49 50 220

Race Specific Spells
There are some priest spells that are available only to certain races:
Spell Level Human Dwarf Night Elf Draenei Troll Undead Blood Elf
Desperate Prayer 10 x x - - - - -
Starshards 10 - - x - - - -
Touch of Weakness 10 - - - - - x x
Hex of Weakness 10 - - - - x - -
Symbol of Hope 10 - - - x - - -
Chastise 20 - x - x - - -
Feedback 20 x - - - - - -
Elune's Grace 20 - - x - - - -
Devouring Plague 20 - - - - - x -
Shadowguard 20 - - - - x - -
Consume Magic 20 - - - - - - x
NOTE: As of patch 2.3, Fear Ward, which used to be a racial spell for Draenei and Dwarf priests, was made available to all priests. As a replacement, Draenei and Dwarf priests now get Chastise instead, a spell that does holy damage and incapacitates the target for 2 seconds.

Priest milestones:
Level 10: Resurrection spell
Level 30: Mind Control (ability to control enemies)
Level 38: Levitate spell (ability to walk on water)