Hero Classes
Death Knight
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Weapons & Armour


The rogue is a fast melee class capable of dealing massive amounts of damage to enemies. They have stealth ability which allows them to sneak past guards and deep into enemy territory. They can craft poisons to damage or cripple enemies, and can sprint away from enemies when things get too hairy. They're also the only class that have the ability to pick locks and disarm traps, which makes them invaluable to everyone.

Fighting as a rogue takes some getting used to, as it is quite different from any of the other classes in the game. Instead of simply slashing away with special moves, the rogue's abilities are nearly all combo attacks, which makes it even more important to know which moves work best with which kind of enemies. Rogues do however have some crowd controlling abilities which make it slightly easier to deal with multiple mobs.

This class is best suited for people who want to deal maximum damage, but don't like the magic of the other high-damage classes. It's one of the best soloing classes and relatively cheap in armour, as rogues wear leather. A rogue isn't as durable as a warrior or paladin, but with high damage output and crowd control, a well-played rogue can outlast most classes in a melee fight.

The rogue, although one of the most useful classes in the game, carries a stigma as it is a favorite amongst anti-social kids with a desire for maximum damage, and minimum consideration for other players. These kids are the main reason behind why hunters and warlocks have had their stealth detection reduced to uselessness, and why most classes have had their damage output severely reduced so they can't outperform the rogue. As such, choosing to play a rogue, carries the burden of having to deal with the prejudism that all rogues are idiots, which unfortunately is true for the majority of rogues you encounter in the game.

Available races:
Human, Dwarf, Night Elf, Gnome, Orc, Troll, Undead, Blood Elf

Armour: Cloth, Leather
Weaponry: Daggers, Thrown, One-handed Swords, Bows, Crossbows, One-handed Maces, Fist Weapons, Guns

Main strengths:
  • Stealth abilities make the rogue able to sneak past most enemies, and able to reach places without fighting.
  • Can make poisons to damage and/or slow enemies.
  • Only class able to pick locks and pockets.
  • Effective in escaping battle with sprint, vanish, and blind.
Main weaknesses:
  • Restricted to cloth and leather armour.
  • More complex fighting system requires player to choose appropriate starting and finishing move for each type of enemy.
Typical role: Crowd control, dps

Starting stats (level 1):
Race Strength Agility Stamina Intellect Spirit Armor Health
Human 21 23 21 20 21 48 55
Dwarf 23 19 24 19 19 40 85
Night Elf 18 28 20 20 20 58 45
Gnome 16 26 20 24 20 54 45
Orc 24 20 23 17 23 42 75
Troll 22 25 22 16 21 49 52
Undead 20 21 22 18 25 44 65
Blood Elf 18 25 19 24 19 54 44